Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 30, 2006, 03:32 PM // 15:32   #1
Frost Gate Guardian
 
Join Date: Apr 2006
Profession: W/Mo
Advertisement

Disable Ads
Default Rt/R Spirit Spammer

I seen alot people complaining about Rt spirit protectiong being nerfed due to extra energy cost, but did anyone saw energizing wind??

Energizing wind literally reduce the cost of all the skill you have to minimum of 10 e which you can easily regain with boon of creation

Anyway here is a build for "skillless" spirit spamming

12+3+1 commune
10+1 spawning
8 on beast

Ritual Lord(E)
Shelter
Union
Soothing
shadowsong
enegizing wind
Boon of creation
Res/optional
sage tank is offline   Reply With Quote
Old Nov 30, 2006, 04:41 PM // 16:41   #2
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Nice idea. I have an Rt/R...

Always wanted to look into a sort of "Protection with Spirits" build.

*Wanders off to try build*
Cebe is offline   Reply With Quote
Old Nov 30, 2006, 06:32 PM // 18:32   #3
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Saints of Sin
Profession: W/Mo
Default

Good idea but as with any there is always an upside (which is obvious) and a downside.

Downside being if you opponent has multiple casters with multiple spells over 10 energy they will be gaining more benefit from your spirit than you will.

Just something to consider especially with all the fire eles running around! Props for the idea.

J
jgortner is offline   Reply With Quote
Old Nov 30, 2006, 07:29 PM // 19:29   #4
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

What Rangers used to do was:

Energizing Winds + Quickening Zephyr.

Reduce costs and recharge time.
Pick Me is offline   Reply With Quote
Old Nov 30, 2006, 08:10 PM // 20:10   #5
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

E Wind tends to really screw your monks over, upping the recast time of their quick 5e spells. Unless maybe you built your monk around E Wind, and the rest of your party, in which case you have to make sure EW is always up. That's why you don't see this too often.

Maybe combine with a spirit-destroying spell, so you throw up EWind, get your expensive spirits off, then destroy it, so not too much trouble for your allies.

Last edited by FoxBat; Nov 30, 2006 at 08:14 PM // 20:14..
FoxBat is offline   Reply With Quote
Old Dec 01, 2006, 09:34 AM // 09:34   #6
Wilds Pathfinder
 
Kais Unduli's Avatar
 
Join Date: Sep 2005
Location: Room V
Default

Yep, Energizing Wind will tend to piss off the rest of your team. Unless you're playing with a group that knows what to expect, you're going to catch a lot of flak from your team. Nice idea, though.
Kais Unduli is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:55 PM // 23:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("